How important is it for students to be able to access learning materials on their smartphones? This post looks at some fascinating trends.
When Clarity and telc first conceptualised the Dynamic Placement Test, a key objective was to devise a democratic test — a computer-based level test available to schools whatever their digital setup. At the same time, we didn’t want to compromise on the technology: it needed to be a test that went well beyond multiple choice questions and gap fills. So within these constraints, the team prioritised three areas.
What is Clarity's policy for supporting and replacing Flash-based programs?
Micro-learning is a new learning strategy aimed at closing knowledge gaps with bite-sized lessons. The new version of the IELTS Tips app, launched last week, applies this theory to IELTS preparation. Test-takers install the app and it pushes out a handy IELTS prep tip every morning for them to read on their way to school or work.
Can a test run on a student’s device ever be secure? What’s to stop a test taker looking up the answers on the Internet? What, in fact, does ‘secure’ mean in the context of a placement test?
Andrew Stokes explains the vision behind ELTons finalist Practical Writing: helping students with all the texts they write (including WhatsApp); and finding a rationale to match technology to activity type.
‘We like your online placement test,’ said the teacher at Taiwan’s Asia University, ‘but with 1,000 freshers and only 20 computers, we’d be halfway through the first semester before we could even sort out our classes.’ Read more
Most IELTS candidates leave their test preparation to the last minute. When they go into the test centre, they discover they don’t understand the question types, they’re not sure how to allocate their time efficiently, and they don’t know what the examiner is looking for. And this is just the basic knowledge they lack. Read more
ClarityEnglish has teamed up with testing and assessment experts telc to develop the Dynamic Placement Test, released this week. Test items are designed to exploit the multimedia capabilities of students’ devices, whether desktops, laptops, tablets or even phones.